Martial Arcanist
Martial Arcanists are arcane fighters, more adept in dexterous combat than up
front and brutal melees. These particular Spell casters prefer to gain any
advantages they can, and follow the combat up with quick decisive strikes,
focusing down enemies in the order they find most threatening, usually other
spell casters, followed by bruiser fighters, then anyone else who still opposes
them after. Dipping into the schools of
Abjuration, Divination, Illusion and Transmutation, they rely on using the
arcane arts to affect the outcome of their battles in much more subtle ways.
Making an Martial Arcanist
Martial Arcanists are a class that is best suited when other major roles are
filled. They can take the place of a dedicated arcane caster, but without the
evocation and conjuration spells, they may seem a bit more lacking. They have
the skillset to be a dedicated skill monkey, but will hardly every receive as
many skill points as a rogue. And they have the ability to stand toe to toe in
some melee combats, but can't dish out or take as much damage as the mighty
Champion or Warblade. A Martial Arcanist is best suited to let other dedicated
members of a group perform his or her role, and to support them in whichever
ways he can, whether that be performing a difficult skill check, aiding the
other caster in buffing party members, or getting up close and personal with
enemy mages, in a concentrated effort to take them down before they dish out too
much hassle..
Abilities: Martial
Arcanists rely heavily on Dexterity and Charisma. Their spells available to cast
and spell DCs all rely on their charisma, and although strength can boost melee
proficiency, dropping Dexterity could give a hit to skills that would take a
turn for the worst. A nimble Martial Arcanist with a high Dexterity and weapon
finesse is one of the scariest opponents imaginable.
Races: Any
race can be well suited to be a Martial Arcanist, provided they have the
willpower to seek out the lore required to becoming one. Humans and their
adventurous tendencies are the most common, if not deadliest Martial Arcanist.
The Elves' affinity for all things magic and nimble, dance-like fighting styles
also make them a prime candidate. Dwarven martial proficiency may fit some
Martial Arcanists, but their general dislike of arcane arts and fondness of more
strength relied combat causes them to be few and far between.
Alignment: A
Martial Arcanist can be of any alignment. Good Martial Arcanist relies on their
prowess to take up positions as bodyguards to high nobility or accompany
Champions of good on quests of valor. Neutral Martial Arcanist may travel the
lands, seeking balance in all they find, whether it is in themselves or the
areas surrounding them. Evil Martial Arcanists, more often than not become
assassins, taking on contracts to kill those marked who would be otherwise
unable to be reached by most normal hitmen. Lawful ones swear loyalty to a
master and serve faithfully, and Chaotic roam the lands on their own seeking
thrill and adventure.
Starting Gold: 5d4
x 10 (125gp).
The Martial Arcanist Hit Die: d8
Level |
Base |
Saving Throws |
|
Special |
||
Fort |
Ref |
Will |
Cur |
|||
1st |
+0 |
+0 |
+2 |
+2 |
+0 |
Dispelling Strike 1/ Day |
2nd |
+1 |
+0 |
+3 |
+3 |
+0 |
Combat Casting |
3rd |
+2 |
+1 |
+3 |
+3 |
+1 |
Eschew Materials |
4th |
+3 |
+1 |
+4 |
+4 |
+1 |
Ignore Spell Failure Chance 5% |
5th |
+3 |
+1 |
+4 |
+4 |
+2 |
Dispelling Strike 2/ Day |
6th |
+4 |
+2 |
+5 |
+5 |
+2 |
Extended Spell Strength |
7th |
+5 |
+2 |
+5 |
+5 |
+3 |
Iron Will |
8th |
+6/+1 |
+2 |
+6 |
+6 |
+3 |
Ignore Spell Failure Chance 10% |
9th |
+6/+1 |
+3 |
+6 |
+6 |
+4 |
Tenacious Spells |
10th |
+7/+2 |
+3 |
+7 |
+7 |
+4 |
Dispelling Strike 3/ Day |
11th |
+8/+3 |
+3 |
+7 |
+7 |
+5 |
- |
12th |
+9/+4 |
+4 |
+8 |
+8 |
+5 |
Ignore Spell Failure Chance 15% |
13th |
+9/+4 |
+4 |
+8 |
+8 |
+6 |
Mettle |
14th |
+10/+5 |
+4 |
+9 |
+9 |
+6 |
- |
15th |
+11/+6/+1 |
+5 |
+9 |
+9 |
+7 |
Dispelling Strike 4/ Day |
16th |
+12/+7/+2 |
+5 |
+10 |
+10 |
+7 |
Ignore Spell Failure Chance 20% |
17th |
+12/+7/+2 |
+5 |
+10 |
+10 |
+8 |
- |
18th |
+13/+8/+3 |
+6 |
+11 |
+11 |
+8 |
Perfect Mage Slayer |
19th |
+14/+9/+4 |
+6 |
+11 |
+11 |
+9 |
- |
20th |
+15/+10/+5 |
+6 |
+12 |
+12 |
+9 |
Ignore Spell Failure Chance 25%, Dispelling Strike 5/ Day |
Class Features
Martial Arcanists excel at dexterous combat, and schools of magic use to gain
the upper hand in a fight. All of the following are class features of the
Arcanist.
Weapon and Armor Proficiency: Martial
Arcanists are proficient with all simple and martial weapons, and with light and
medium armors, and shields (although not tower shields). Alternatively, He or
She may choose to be proficient with all simple weapons and select two exotic
weapons instead.
Spells:
Martial Arcanist gain the ability to cast spells as a Sorcerer would, derived
from the Sorcerer/Wizard spell list, but on a more specified scale. To cast a
spell, the Martial Arcanist must have a Charisma score of at least 10 + the
spell's level. Bonus spells are based on Charisma, and the saving throws have a
DC of 10 + spell level + his/her Cha modifier. The Martial Arcanist may only
select spells of the Abjuration, Divination, Illusion and Transmutation schools.
She or He casts spells exactly as a Sorcerer would, and has the ability to
replace spells a known spell for a new one at every even class level, starting
at 3rd.
Spells per Day |
|||||||||
0 |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
5 |
3 |
— |
— |
— |
— |
— |
— |
— |
— |
6 |
4 |
— |
— |
— |
— |
— |
— |
— |
— |
6 |
5 |
— |
— |
— |
— |
— |
— |
— |
— |
6 |
6 |
3 |
— |
— |
— |
— |
— |
— |
— |
6 |
6 |
4 |
— |
— |
— |
— |
— |
— |
— |
6 |
6 |
5 |
3 |
— |
— |
— |
— |
— |
— |
6 |
6 |
6 |
4 |
— |
— |
— |
— |
— |
— |
6 |
6 |
6 |
5 |
3 |
— |
— |
— |
— |
— |
6 |
6 |
6 |
6 |
4 |
— |
— |
— |
— |
— |
6 |
6 |
6 |
6 |
5 |
3 |
— |
— |
— |
— |
6 |
6 |
6 |
6 |
6 |
4 |
— |
— |
— |
— |
6 |
6 |
6 |
6 |
6 |
5 |
3 |
— |
— |
— |
6 |
6 |
6 |
6 |
6 |
6 |
4 |
— |
— |
— |
6 |
6 |
6 |
6 |
6 |
6 |
5 |
3 |
— |
— |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
4 |
— |
— |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
5 |
3 |
— |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
4 |
— |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
5 |
3 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
4 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
6 |
Table: Martial Arcanist Spells Known |
||||||||||
Level |
Spells Known |
|||||||||
0 |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
|
1st |
4 |
2 |
— |
— |
— |
— |
— |
— |
— |
— |
2nd |
5 |
2 |
— |
— |
— |
— |
— |
— |
— |
— |
3rd |
5 |
3 |
- |
— |
— |
— |
— |
— |
— |
— |
4th |
6 |
3 |
1 |
— |
— |
— |
— |
— |
— |
— |
5th |
7 |
4 |
2 |
- |
— |
— |
— |
— |
— |
— |
6th |
7 |
4 |
2 |
1 |
— |
— |
— |
— |
— |
— |
7th |
7 |
5 |
3 |
2 |
— |
— |
— |
— |
— |
— |
8th |
8 |
5 |
3 |
2 |
1 |
— |
— |
— |
— |
— |
9th |
8 |
5 |
4 |
3 |
2 |
— |
— |
— |
— |
— |
10th |
9 |
5 |
4 |
3 |
2 |
1 |
— |
— |
— |
— |
11th |
9 |
5 |
5 |
4 |
3 |
2 |
— |
— |
— |
— |
12th |
9 |
5 |
5 |
4 |
3 |
2 |
1 |
— |
— |
— |
13th |
9 |
5 |
5 |
4 |
4 |
3 |
2 |
— |
— |
— |
14th |
9 |
5 |
5 |
4 |
4 |
3 |
2 |
1 |
— |
— |
15th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
2 |
— |
— |
16th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
2 |
1 |
— |
17th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
3 |
2 |
— |
18th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
3 |
2 |
1 |
19th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
3 |
3 |
2 |
20th |
9 |
5 |
5 |
4 |
4 |
4 |
3 |
3 |
3 |
3 |
Dispelling Strike: Once
per day, an Martial Arcanist can attempt to strike the magic out of his/her foe
with a successful melee attack. The attack deals normal damage, and his/her
victim is subject to a targeted greater dispel magic, as the spell. The Martial
Arcanist dispel check is 1d20 + class level + 6. If the Martial Arcanist’s
target has no spells or effects to be dispelled, the dispelling strike has no
effect, but unfortunately, is used up for the day. The Martial Arcanist is able
to use this ability once more per day at 5th level, and with an additional usage
added every 5 levels after.
Combat Casting: Because of the
martial proficiency in arcane combat, this allows Martial Arcanist
to have the ability to cast magic
better while locked in melee combat. She
or He gains Combat Casting as a bonus feat.
Eschew Materials: The Martial
Arcanist knows that choosing between wielding a spell and materials, and
wielding a sword just is not practical. She or He gains Eschew Materials as a
bonus feat.
Ignore Spell Failure Chance: The
Martial Arcanist blend of swordplay and arcane prowess result in his/her ability
to begin casting more proficiently while wearing armor or using shields. At 4th
level, the Martial Arcanist ignores 5% of spell failure chance from any armor or
shield (s)he wears. This reduction increases to 10% at 8th level, and increases
by 5% every 4 levels thereafter.
Extended Spell strength: At 6th
level, the Martial Arcanist is able to better hold the duration of his
self-targeted spells during combat. Any spell the Martial Arcanist that has
his/herself as a target, the duration is doubled as if affected by the Extend
Spell feat. The spell is still cast at its normal level, and any spell that
affects multiple targets still affects each one, but only the Martial Arcanist
is affected by the extended duration. Spells with no listed target are not
affected by this ability.
Tenacious Spells: As
the Martial Arcanist grows in experience, she or he begins to learn how to
better apply his/her spells to foes, and keep them in place for the duration of
the spell. The DC to dispel the character's Martial Arcanist spells is increased
by 6.
Mettle: Constant combat against
enemy magi has increased the Martial Arcanist's resistance to magical attacks.
At 13th level, if the Martial Arcanist succeeds on a Fortitude or Will save
against a spell that would normally produce a lesser effect on a successful
save, instead she or he ignores the effect. Mettle does not apply while
unconscious or sleeping.
Perfect Mage Slayer: The Martial
Arcanist has become a master at hunting and combating mages, whether using sword
or his/her own spells. (S)He gains the benefits of the Mage Slayer feat, but
does not suffer the -4 caster level penalty.
Epic Martial Arcanist
The Epic Martial Arcanist Hit Die: d8 |
|
Level |
Special |
21st |
|
22nd |
|
23rd |
|
24th |
Ignore Spell Failure Chance 30% |
25th |
Dispelling Strike 6/ Day |
26th |
|
27th |
|
28th |
Ignore Spell Failure Chance 35% |
29th |
|
30th |
Dispelling Strike 7/ Day |
4 + Int modifier skill points per level. |
Ignore Spell Failure Chance/Dispelling Strike: These
abilities continue to increase at the same by level progression as the base
class. (Note: Jumping up to heavy armor at these levels with the increase spell
failure chance reduction may sound like a blast, but remember; the Martial
Arcanist is primarily a dexterous, quick and nimble fighter, relying more on
darting about the battlefield and striking accurately, than wielding heavy plate
armor and a massive shield. Leave that to the Clerics.)
Bonus Feats: The epic Martial
Arcanist gains a bonus feat (selected from the list of epic Martial Arcanist
bonus feats) every 3 levels after 20th All prerequisites must be met.
Epic Martial Arcanist Bonus Feat List: Any
epic met magic feats, Augmented Alchemy, Blinding Speed, Any craft feats,
Dexterous Fortitude, Dexterous Will, Dire Charge, Energy Resistance, Epic Dodge,
Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Skill Focus,
Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic
Weapon Focus, Epic Will, Extended Life Span, Familiar Spell, Fast Healing, Great
Charisma, Great Constitution, Great Dexterity, Great Intelligence, Great
Strength, Great Wisdom, Ignore Material Components, Improved Combat Casting,
Improved Combat Reflexes, Improved Darkvision, Improved Low-Light Vision,
Improved Metamagic, Improved Spell Capacity, Improved Spell Resistance, Improved
Whirlwind Attack, Legendary Climber, Master Staff, Master Wand, Multispell,
Penetrate Damage Reduction, Perfect Health, Perfect Two-Weapon Fighting,
Polyglot, Self-Concealment, Spell Knowledge, Spell Opportunity, Spell Stowaway,
Spellcasting Harrier, Spontaneous Spell, Superior Initiative, Tenacious Magic,
Two-Weapon Rend.
Campaign Information
Playing an Martial Arcanist
Religion: Religion
varies greatly between Martial Arcanists. Some feel their gift and talent is
divine, while others realize they have a gift for both the arcane and combat.
Other Classes: Martial
Arcanists typically get along with any other class in the group. Their likeness
is dependent more on alignment and action than path of devotion. Martial
Arcanists are likely to get along with rogues who share similar personalities to
theirs, as they respect the Rogue's ability to adapt to situations.
They respect Fighters, and Swashbucklers, for their ability to hold their
own in a fight. The common Martial Arcanists also has a trend of befriending
other spell casters, relishing the company of someone as intellectually capable
as themselves, and sometimes initiating and enjoying small quarrels with their
arcane peers.
Combat: Martial
Arcanists have an innate tendency to seek out and focus down enemy spell
casters, especially when fighting a large group. An Martial Arcanists will tend
to use his/her magic and quick agility to find his/her way behind enemy front
lines, where he does everything in his/her power to shut down any spell casters
(s)he can find, leaving the front line fighters in his/her party to deal with
any cohorts. After any mages have been slain, the Martial Arcanist will turn to
face the back of the enemy, landing strikes on any enemies (s)he can flank,
using remaining spells to aid allies and disrupt enemies.
Advancement: As
a Martial Arcanist, you are part caster, part martial fighter, and part skill
specialist. While you do not excel in any of these, selecting feats that add on
to each will make you very versatile, which may be more effective than trying to
max out one aspect. One good idea is to pick feats such as Combat Reflexes and
Combat Casting, to gain free attacks of opportunity against enemies who approach
you, then being more proficient at disrupting them with your spells once they
reach melee range. This is only one option however, as a class as versatile as
the Martial Arcanist contains hundreds of feat combinations.
Look for feats that will emphasize your style of play. For example, a
casting-heavy Martial Arcanist may be prone to taking levels of Abjurant
Champion, whereas a more stealth focused would choose Mountebank.
Martial Arcanist in the World
Martial Arcanists are not as common as many other classes in the world. The few
that are on a payroll are almost exclusively assassins or bodyguard, fetching a
fat purse for their unique and impressive talents. Those who are not held down
by a paycheck are often adventurous travelers, seeking pay in the form of odd
jobs most common people cannot handle without a broad array of skills, such as
the Martial Arcanist possess.
Daily Life: Martial
Arcanists are either content to carry out their jobs they're given, traveling
the world in search of adventures, or traveling the libraries in search of lore.
Whatever they come across, they are certain they know how to handle, which leads
to many Martial Arcanists pursuing many outrageously different lifestyles, even
if they learned their skills from the same cultural texts.
NPC Reactions: NPCs
are highly unlikely to think much of an Martial Arcanist. They usually appear to
be your average rogue, mage, or sometimes spellsword. If someone has studied the
Martial Arcanist before however, they would most likely be awed by their
legendary presence, and realize better than to confront them in a one on one
engagement.
Martial Arcanist Lore
Characters with ranks in Knowledge (history) can research Martial Arcanists to
learn more about them. When a character makes a skill check, read or paraphrase
the following, including information from lower DCs.
Knowledge (history) |
|
DC |
Result |
5 |
Martial Arcanists blend arcane magic and martial proficiency. |
10 |
Martial Arcanists are often hired as bodyguards or assassins, and are
very rare and expensive companions. |
15 |
Martial Arcanists employ four specific schools of magic, a wide array of
weaponry, and agility to combat foes. |
20 |
The Martial Arcanists are the product of years of studying techniques,
tactics, and teachings from ancient, forgotten cultures. |